MyFabmesh.AI

From an idea to a game-ready 3D model

Describe an idea or drop a picture: get a textured 3D model, then rig and animate it. Everything stays editable, so you fix a detail instead of starting over.

Free credits on sign-up · Windows app free during the beta

A red spider generated as a textured 3D model, shown in the MyFabmesh 3D viewer

How it works

From idea to animated model in four steps. Edit each result in its 2D or 3D viewer and redo only what you need.

A generated spider image
A generated warrior image

Image

Write a prompt or import a picture, then refine it with the image tools.

The spider as a textured 3D modelLoading 3D…
The warrior as a textured 3D modelLoading 3D…

3D Mesh

One click turns the image into a textured model, up to 8K textures and 10 million triangles.

The spider with its automatic skeletonLoading 3D…
The warrior with its automatic skeletonLoading 3D…

Rig

An automatic skeleton for any body, not just humans: animals, insects, creatures. Adjustable point by point.

The spider playing an idle animationLoading 3D…
The warrior playing an idle animationLoading 3D…

Animation

Idle, walk, run, attack and other clips.

Steps 2 to 4 are live 3D viewers: drag to rotate, scroll to zoom. Models are reduced to about 400,000 triangles for display; the app exports the full model.

Tools

Edit anything you generate. Fix a detail right in the 2D or 3D viewer instead of starting over.
AI tools do the work for you; manual tools give you full control.

Image generated from a prompt, with the image tools next to it
2D viewer

Image tools

Let the AI repaint, restyle or clean the picture, or retouch it yourself with brush, mask and clone.

  • Modify
  • Auto inpaint
  • Remove background
  • Upscale
  • Style
  • Face fix
  • Outfits
  • Recolor
  • Age
  • Multi-views
  • Variants
  • Extend
  • Auto symmetry
  • Symmetrize
  • Clone stamp
  • Mask
  • Crop
  • Cut / paste
  • Paint
  • Blur / sharpen
  • Brightness
  • Color pick
Textured 3D spider with the 3D tools next to it
3D viewer

3D tools

AI re-texturing and part detection, automatic repairs, and hands-on sculpting, painting and cloning on the surface.

  • Texture variants
  • Sharpen texture
  • Re-texture
  • Re-texture a region
  • Segment parts
  • Name the zones
  • Smooth
  • Triangle count
  • Subdivide
  • Fix normals
  • Fill holes
  • Watertight
  • 3D construction stages
  • Pivot
  • Sculpt
  • Paint
  • Emissive paint
  • Select
  • Clone stamp
  • Explode
  • Resize
  • Material adjust
3D creation settings with Auto settings enabled
Before generating

Smart settings

Auto settings picks the quality and triangle count for your subject. You can still set every option yourself, with its price shown.

  • Auto settings
  • Quality preset
  • Max triangles
  • Fine geometry
  • Texture smooth
Skeleton editor on a warrior, front and side views
3D viewer

Rig a character

Built automatically. Move, add or remove points in the front and side views, then rebuild the rig around your changes.

  • Automatic skeleton
  • Re-skin only
  • Move points
  • Add or remove points
  • Relink bones
  • Adjust bones by hand
  • Undo / redo
  • Export to Unreal
Skeleton editor on an eight-legged spider
3D viewer

Rig any creature

Two legs or eight: the skeleton adapts to the body, and every point stays editable.

  • Humans
  • Animals
  • Insects
  • Creatures
  • Automatic skeleton
  • Relink bones
An idle animation playing on a spider
3D viewer

Animation

Pick the clips you need. Each clip is saved as a new version you can preview and export.

  • Clip generation
  • Idle
  • Walk
  • Run
  • Attack
  • Death
  • Fly
  • In place
  • Frame by frame
  • Import GLB
  • FBX export

Everything about an asset, in one project

Each character, creature or prop gets its own project, holding all its images, 3D models, rigs and animations.
Open it later and pick up exactly where you left off.

  • Image, 3D model, rig and animation side by side, with every version of each
  • A progress bar shows which steps are done
  • Filter your library to see only images, 3D models or rigs
Project gallery with characters, animals and buildings

Nothing is ever lost

Every generation and every edit is saved as a new version within the project. The original is never overwritten.

  • Go back to any version and continue from there
  • See which image a model came from, and which model a rig came from
  • Nothing is deleted unless you choose to
Seven saved versions of a warrior image, from v0 to v6

Everything is exportable

Ready for any game engine or 3D tool.

  • Images: PNG, JPG or WebP
  • 3D models: GLB, GLTF, FBX, OBJ, STL or PLY, with a ready-made preset for Unreal Engine
  • Rigs: GLB or FBX
  • Animations: FBX

Marketplace

Publish your images, 3D models, rigs and animations for free or at your price, and browse what other creators made. Each month, five paid items are free to claim and keep; their creators are still paid. Paid sales open soon.

Visit the marketplace
The marketplace: 3D models, rigs and images published by creators, each with a 3D viewer

Secure payments

Every payment goes through Stripe: you enter your card on Stripe's secure page, and your card details never reach us.

  • Buying credits and marketplace assets
  • Receiving your earnings, in credits or in money
  • No subscription: you pay only for what you choose

Payments open soon. Until then, you create with your free credits.

Two ways to use it

Pick the one that fits your computer.

Web app

In your browser

Free creditsthen pay per action, no subscription
  • Nothing to install: works on any PC or Mac
  • No graphics card needed
  • The price of every action is shown before you click
Open the web app
Windows app

On your own PC

Free during the betathen €89.99 one-time, no subscription
  • With an NVIDIA card of 12 GB or more, the AI runs on your PC: unlimited images, 3D models and rigs
  • On other PCs, the app switches to cloud mode, with credits
  • Works offline once the models are downloaded; animation uses the cloud
  • Windows 10/11, installed and updated through the Microsoft Store
  • Chat with it from Claude Code or Claude Desktop: describe what you want, Claude drives the app for you

Not sure your PC is powerful enough? Check it in 5 seconds.

Get it on Microsoft Store

FAQ

Web app or Windows app?

With an NVIDIA card of 12 GB or more, take the Windows app: generations are unlimited on your card. On any other PC, both work with credits. On a Mac, use the web app.

Can I use the Windows app from Claude Code?

Yes. In Settings, Assistant, copy the local access key into Claude Code, or connect Claude Desktop in one click. Then just ask, for example “make ten medieval houses and rig the two soldiers”: Claude runs the images, 3D models and rigs in the app for you.

How much does a model cost on the web app?

An image costs 1 to 6 credits, a 3D model 8 to 16 depending on quality, a rig 10. Some options and very high triangle counts cost more. The exact price is always shown on the button.

Can I use what I create in my games?

Yes. Your images, 3D models and rigs can be used in your own projects, including commercial ones.

Which formats can I export?

Images: PNG, JPG, WebP. 3D models: GLB, GLTF, FBX, OBJ, STL, PLY. Rigs: GLB, FBX. Animations: FBX. The Unreal preset sets the scale and axes for you.

What happens to my data?

Your account and projects are stored in the European Union (Frankfurt). Working files and error logs are deleted after 30 days. Delete your account at any time: everything is erased within 30 days. Details in the privacy policy.

Is it safe for young users?

A content filter is on by default: it blocks inappropriate requests and checks every image. Only an adult can turn it off, with a PIN code. Every creation has a Report button.

Does it work with AMD or Intel graphics?

Yes, in cloud mode: the AI runs on our servers and you pay with credits. The same applies to NVIDIA cards under 12 GB.